Perelman on Primitive Accumulation & the Game Laws
    From Michael Perelman's important The Invention of Capitalism: Classical Political Economy and the Secret History of Primitive Accumulation (2000). It re-reads the classical liberal economic theorists (Smith, Ricardo, Steuart, et al), who are generally associated with the "laissez-faire" idea that "markets provide the most efficient method for organizing production", & that therefore the state should butt out of the economy & let it organize itself. Perelman is interested in the fact that, since "most people in Britain did not enthusiastically engage in wage labor -- at least so long as they had an alternative", the classical political economists "championed time and again policies that flew in the face of their laissez-faire principles...." Such policies were actions by the state which used "nonmarket forces... to speed up the process of capitalist accumulation in the countryside": think for example of enclosure laws & vagrancy laws. (Policies of this sort are now called "extra-economic" --which means: achieved through the use of political intervention,  power & violence.) Simply: these thinkers "actively advocated measures to deprive people of their traditional means of support." As Ellen Wood (among others) argues, British capitalist development relied importantly on the wrenching reorganization of property rights & production in the countryside. This selection is not representative of the book, but points at a very clear & interesting example of the extra-economic means used in Britain to undermine subsistence on the land: the Game Laws. "Primitive accumulation" is the Marxist term referring to the first instance of piling up the capital required to kick-start the market into dominance over the economy. [Consider this: the means used to destroy subsistence production during the British transition to capitalism could be replicated on the frontiers of Empire for the same purpose: to create a numerous & dependent wage labour pool.] The numerous references omitted. Ellipses may omit several pages.

    ...[T]he Game Laws began as an element of feudalism... [and] were one of [its] most hated institutions.. most remembered today for leading Robin Hood into a life of crime....
    The modern English Game Laws began in 1671.... Although it may have sounded capitalistic, this legislation actually reflected a spirit that was inimical to capitalism. The intent of this legislation was to promote a hierarchy of class relationships, not necessarily capitalist in nature. According to one of the few works devoted to the study of this subject, "The Game Laws were born out of a desire to enhance the status of country gentlemen in the bitter aftermath of the Civil War. Their message was that land was superior to money."
    While an antibourgeois sentiment may have motivated the Game Laws, these acts represented a direct response to the refusal of the rural poor to accept the landlords' assertion of unprecedented property rights following the Civil War. After all, these new property rights came at the expense of the traditional rights of the poor in the countryside.
    These traditional rights were far from inconsequential for the rural poor. For them, hunting was an important means of providing for oneself and one's family, rather than simply pleasant recreation. The Game Laws, in this sense, became part of the larger movement to cut off large masses of the rural people from their traditional means of production.
    Once English leaders recognized the unexpected benefits of the Game Laws, the people in power went well beyond merely embracing the acts as they found them; they passed increasingly restrictive Game Laws with even more inhumane penalties. In the process, the British Game Laws became the harshest in the world....
    ...[D]espite the feudal execution and intent of the modern Game Laws, their effect was decidedly capitalistic insofar as they succeeded in accelerating the process of primitive accumulation.
    Changing social relations in the countryside influenced the development of the Game Laws. Although the feudal Game Laws were harsh and repressive, the paternalistic obligations that society still expected of the gentry tempered the severity of these restrictions. Generally, those most in need could count on some generosity from the superior orders; however, the social mores were changing.
    With the decline of feudal relations, land ownership was becoming more of a business and less a way of life. The economic value of land rose, and the gentry became more bourgeoisified. Landlords' relations with their tenants became both more distant and more exploitative. Long-term leases became less common. Rental income was on the rise. Cottagers were being eliminated. Casual labor was replacing full-time workers and servants. Any goodwill was fast disappearing from the countryside.
    Within this context, the Game Laws became ever more brutal. The Waltham Black Acts of 1722 were among the earliest of the severe measures to punish poachers. This legislation was devised at a time when venison had become a prized delicacy, perhaps because of the great expanse of land required for raising deer. More and more, poachers began to see the quarry as a commodity rather than an object of direct consumption. A century later, in 1826, a journalist lamented that it was "difficult to make an uneducated man appreciate the sanctity of private property in game [when]... the produce of a single night's poach was often more than the wages for several weeks' work."
    The penalties for taking game were initially less severe than for poaching deer until landowners began to take measures to increase their population of deer on their land. In response, the scope of the Game Laws expanded rapidly. During the first six decades of the eighteenth century, for example, only six acts were directed against poachers of small game. The next fifty-six years saw the enactment of thirty-three such laws.. As a result, "meat virtually disappeared from the tables of the rural poor."
    Poaching was taken so seriously that it was, on occasion, even equated with treason. The British courts enforced these laws with shocking ferocity. Several poachers were actually executed under the famous Black Acts....
    Why would the feudal Game Laws become so much harsher under capitalism? The answer lies in the fact that the Game Laws reflected a situation where the interests of capital and the gentry coincided. The gentry could enjoy the prestige of hunting, while the capitalists could enjoy the labor of many of the people who were forbidden to hunt as a means of subsistence.
    The Game Laws were bound up with the rise of classical political economy in the sense that both revealed the emerging hegemony of property relations. Political economy offered a justification of a regime dominated by the logic of property relations; the Game Laws defined new forms of property. In this sense, the Game Laws represented an essential bulwark for the social order. Since the taking of game was tantamount to challenging property rights, such acts had to be punished severely. The lesson was not lost on either the gentry or bourgeoisie.
    We can see the resentment against the Game Laws in France, where one of the earliest acts of the French Revolution was their repeal....
    These modern [British] Game Laws became an effective policy instrument in the process of primitive accumulation because they prohibited the rural poor from keeping weapons, thereby diminishing people's ability to resist the onslaught. As William Blackstone [1775] noted, "The prevention of popular insurrection and resistance to the government, by disarming the bulk of the people; which last is a reason oftener meant, than avowed, by makers of forest or Game Laws." Later research has confirmed Blackstone's contention, finding that access to weapons was a major factor in determining the level of exploitation.
    The Game Laws were a useful disciplinary device in another respect. Many observers recognized that people would resist drudgery so long as they could hunt instead. As an early writer from the United States warned his readers, "once hunters, farewell to the plough." Similarly, John Bellers, the famed Quaker philanthropist of the time, remarked, "Our forests and great Commons [make the Poor that are upon them too much like the Indians] being a hindrance to Industry, and are Nurseries of Idleness and Insolence."
    Blackstone agreed that we should view the Game Laws in terms of maintaining discipline within the labor force: "The only rational footing, upon which we can consider it a crime [to violate the Game Laws], is, that in low and indigent persons it promotes idleness and takes them away from their proper employments and callings." William Pitt concurred.
    The Game Laws went beyond directly promoting primitive accumulation; they became an important tool in maintaining labor discipline. We cannot know how well they succeeded in this respect, since we have little opportunity to hear from both sides in the struggle....
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