Drawing Lab 1: Drawing a simple map
Using our Computer Lab.

For advice on our computer system and lab operation, check this link.


Introduction

This lab is designed to give you an introduction to the drawing tools and procedures we will use. The map is a relatively simple drawing which we will use as a base map for all our later labs. Get a start on it this week, and you can improve it as needed throughout the term.

If you have not used a drawing program like this before, take extra time to play with it and learn it before you start tracing outlines. Remember: the more you experiment the more you learn! Draw a few shapes, apply colours, learn to change things in the drawing, to delete objects, edit shapes etc. Save files and open them. Do it all a few times before starting the real lab to build experience.

See specific instructions in Step 3 (below).

Specific Requirements (Note: these apply to Geography 242 only):

A. Every map produced for this course must be drawn in a rectangle 16.5 cm by 23 cm (6.5 by 9 inches, allowing margins 1 inch wide on a standard 8.5 by 11 inch sheet of paper), neither smaller nor larger and centred on the page. The rectangle may be in landscape or portrait orientation. A box of this size, the 'neatline', using the thinnest line available, must surround everything on the map including your name. Other boxes may be used to contain data within the map. All should use the smallest line thickness available, and none should touch or overlap.

B. No text anywhere on the map should be underlined or in any decorative font (outline, shadowed, etc.), or have a size smaller than 8 point.

C. Identify yourself only by name, not by your student number or computer user name. Do not include the date you completed or handed in the map. Only the date of the information portrayed on the map or its source (if applicable) should appear on the map.

Map Design:

Design is necessarily a subjective issue, and maps will be assessed with this in mind. Nevertheless, certain concepts of good functional design should be followed. Keep in mind the following points:

a) All text must be legible, complete, unambiguous and spelled correctly.

b) Avoid large blank areas and aim for approximate symmetry if feasible.

c) Devise a logical relationship between text, lines or shading and the things they represent (e.g. larger text, heavier lines, darker shading for more significant items on the map, similar symbols or patterns for similar items and different ones for different items).

d) Nothing is fixed in our software: if your map is crowded, shrink something to fit better. If there are large empty spaces, move or enlarge something to fill the space available. Try different fonts, sizes or wording to make text fit. Rotate or move objects until the results are most pleasing.

e) Seek a second opinion. Ask a friend if your design looks balanced, or if anything is missing or difficult to understand. Advice is not plagiarism!


Your assignment:

Draw a simple map copied from the map provided below. Just concentrate on the linework now - we can add shading, text etc. next week. Put only your name on the map, in a corner. You might want to discard the first couple of attempts before settling on a finished product.


Step 1.

Design your map using a rough sketch on paper. Remember the specifications!

Step 2.

Draw a neatline - a rectangular box that surrounds your entire map.

Set the pen width to the thinnest size available - THIS WILL BE STANDARD FOR ALL STRUCTURAL LINES, BOXES ETC. IN OUR PROJECTS. Make the neatline exactly 6.5" x 9". Follow the TA's instructions on how to make a rectangle of a given size. Note: your rectangle can be longer horizontally (landscape) OR vertically (portrait). You choose what you prefer. Change the drawing orientation using 'page setup' under the File menu. To print a horizontal map you must also choose the proper orientation when you print.

If the map contains other rectangular boxes, to contain the drawing, or a secondary map etc., add all those boxes now and work within them. Don't draw a map and then try to fit a box around it. Build a framework of boxes to establish the map layout, and then fill them.


Step 3. Draw your map.

(remember the requirements (specifications) listed above)

Step 3 gives general instructions. Go to the bottom of the page for the specifications and image files to be used this term.

3A: Get the file and design the map.

We can't draw all maps freehand. Normally we trace from a background image to make sure the shapes and locations of features are correct. The image could be scanned from an existing source (e.g. a map in the Map Library) or downloaded from a map website. In this case the image(s) you need are given below.

Find the file you need, move the pointer over the image you want, and click the right mouse button. A menu will appear allowing you to save the image ("save picture as"). Save it on your disk or on the computer. Now you can 'import' the saved file into a drawing, as follows:

First, start CorelDraw from the Start/programs menu (NOT by double clicking on the scanned file, which was created using different software). Select 'import' under the File menu. In the import window, find the file, one at a time if there are more than one; click 'import', then click on the drawing window to put the picture in your drawing. Next, adjust the size and position of the scan(s) until you are satisfied; use rough sketches to plan the map, as suggested above.

When designing your map, decide where the basic components will go: for example, the title, the main map, a small location map or other item if there is one, and a scale, legend etc. In later maps based on this one we will need space for a legend, so leave room for one now. Look at the scanned images provided - one or more - after you have placed them in your drawing, and think about how you want to arrange them on the page. I suggest you use a pencil and paper to sketch various possible layouts until you are satisfied.

Remember, the scan is someone else's map. Its purpose is to give you a template to copy from, so the shapes on your map will be correct. Sometimes maps contain features you would not need for your map - just leave them out. Consider your map design again. To move a scanned image, click on it to make it the active object (the handles appear around it), then move the pointer INSIDE the scan and drag it across the screen. Experiment until your page layout looks reasonable. Remember to leave room for a title, scale etc.

You will draw over the scanned maps, then discard them. This is easier if you draw on a separate layer (as if on tracing paper). To create a new layer: click the Tools menu and choose "Object Manager". A small button at upper right in the Object Manager opens a menu: click 'new layer' to make a new layer (duh!). You can name the layer to remind you what is in each one, when you have several. You might have layers for the scan, a neatline/boxes layer, the map drawing, and the text.

When you have several layers, problems can arise if you click an object in one layer but accidentally hit one in another layer. You might accidentally move a scanned image while tracing from it. To stop this, click 'edit across layers' in the Object Manager layer menu to turn it off.

3B: Lay out the map, and draw it.

You have designed your map (see above!) - so start by drawing the neatline and any internal boxes you need according to your design - in other words, creating a foundation on which to build your map. Put these boxes in a layer of their own

It also makes sense for each component (main map, location map, legend etc.) to be in its own layer.

Now create a new layer and trace over the scanned image(s) in the new layer. Then discard the scan(s). Finally, complete your map by adding your name. (We will do more next week - just do these today). To trace the map, use the polyline drawing tool to trace lines - coastlines, roads, rivers, park boundaries etc., whatever is in your map. DO NOT use the freehand drawing tool with the mouse button held down. The polyline tool is further along the freehand tool menu. Use it by moving the cursor around on the screen, clicking every time you want to mark a point. A chain of straight lines appears linking the points as you click on them. DO NOT hold the button down as you trace. The shape finishes if you get back to the beginning or change your tool. Practise first!

Tracing is easiest if you enlarge your map on the screen. Move around in an enlarged map by moving the drawing tool to the edge of the window.

When you are tracing complex shapes, such as the outline of Canada, simplify the outline or you will need all day to finish the job. You can always go back and edit it or tidy up afterwards, if you have time. You may find it easier to get a good fit at the edges of the map if you convert your traced shapes to very small line thickness later, zoom in and edit it. As you trace around the land or lakes, ensure that anything you want to shade is a closed polygon which can be filled with a colour or shade. DO NOT try to correct every mistake (there will be too many and you will never get finished). Simplify the shapes a bit. Omit smaller features if you like.

3C: Edit the drawing.

Edit your map if necessary. Choose the 'shape' tool from the toolbox. To correct errors in the shape of a polygon, click on it using the editing tool. The points (nodes) you defined to make the shape will appear on the screen. By clicking on any one and 'dragging' it, you can reposition the point. If you double click on the line between two nodes, you can create a new point, then use the editing tool to move it wherever you need it. This is really useful if you want to make a jagged outline look more rounded. To delete a point, select it with the shape tool and click the minus sign just above the tool bar.

Editing like this can be used to create a better fit between the template and your drawing. It is best done on a substantially enlarged map. Outlines should not be too jagged and sketchy. Try to use enough points that they look reasonably realistic, but not such a large number that will take all day to draw. If your lab is taking hours to do, you are probably using too many points.

Grouping:
Suppose you want to move or rescale your entire map (or a scale bar made up of several lines and labels) relative to the neatline (e.g. to make the design more symmetrical). You can move any single shape by selecting it and 'dragging'. It is very hard to move an entire map one block at a time and reassemble it. It is more convenient to select all the items you want, group them into a single unit, drag that unit, then ungroup them so you can work on individual elements again. To do this: hold down the Shift key on the keyboard and click on each object in turn that you want to group together. A set of handles will appear around the chosen objects and encompass them all. Then select Group from the Object menu. Move the pointer to the object and drag the handles. All the features move together. Select Ungroup from the Object menu, then click on the selection tool to de-select all of the objects and be able to continue working.

Another method for multiple selections: Click on the selection tool to be sure you have not selected a drawing tool, and then drag the pointer across the screen, starting outside the map itself. Every item completely inside in the dashed rectangle you have marked is 'selected'. This is a quick way to select an entire map or section. 'Group' it all into one item ('Group' under Arrange menu) to change size or position. Remember it only works in one layer, if 'Edit across layers' is off.


Details of this term's lab:

After that background information, let's move on to the actual lab itself...

Your job: create a map by tracing from a scanned image. The subject this time is a map of Ottawa wards (local government administrative districts). The map is current. This version is based on a Google Maps background. Remember: the purpose of the scanned image is to make shapes accurate. You are not trying to make an exact copy of it, and you don't have to copy every detail (Absolutely DO NOT try to draw the background map, except possibly the river outline north of the wards , but even that can be omitted). Draw the outlines but make sure you draw each shape as a separate outline.

Keep your drawing simple! - or it will take an impossible amount of time. Note that you do not need to click multiple times along a straight line. Once at each bend or line intersection is enough. Make each region a separate polygon so it can contain shading later. The required file for the main map is shown below:


Source: Somerset Community Police Centre. Note... to save, right-click over the image to get the save menu.

Also, if you wish (and it's often a good idea!) add a small location map to show where the main map area is. This is optional! - but shows extra effort so it's a good thing. You can use any map of this general region. It is easy to find maps these days just by searching the web. Find a suitable small map, save it, and record where it came from (the web address, URL) so you can give credit for it on your map. NOTE: Don't just use that file as it is, put it in your map like you did the first map file, then redraw it very simply and delete the original file. Add a heavy (thick line) outline over the area you are showing in the main map. Keep it small and simple... and the space it occupies can be used for the legend in later maps.

Don't forget - the software which created the image you are using was done using another program, not from within CorelDraw. Therefore you can't open CorelDraw by clicking on the image file itself. Open CorelDraw first, and then (from the 'File' menu) import the image.

Adjust the size and position to fit your design. Then make a new layer, trace the scanned image, drawing a simple map showing the outlines, boundaries etc. You do NOT have to copy everything. Simplify the outlines. Add a title and scale, now, but you can add placenames or other details for the later version in your final map portfolio. For now just add your name. If the drawing is not great at first, you can continue editing it in subsequent weeks.


Assessment:

Follow the basic routine outlined in the steps above. You will do better if these conditions are met:

(1) Lines which touch other lines stop at the right place (no gaps, no over-shoots). Where two lines meet (i.e. the map box and another line) make them meet exactly. This is easiest to do using the shape editing tool with great enlargement, and fairly thin lines. (2) The drawing is reasonably well done - not too jagged or messy, no obvious missing features etc. (3) Everything we asked for is done.


You have this week and half of next week to do this assignment. Hand it in to your TA or instructor's office by Wednesday at 4:00 of the second week.